That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorial
As far as time investment goes? That’s like quitting OoT after clearing Dodongo’s cavern. The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people. Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game. I’m not saying it’s bad, I’m saying that it’s never interested me.
You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure
It’s not that they can be done at that point that’s my problem, it’s that that makes up the majority of the game from all that I’ve played and all that I’ve seen.
Well yeah, at the heart of Zelda it’s been about exploration and side quests. I found it extremely refreshing after how linear and unrewarding oot was. Like, in oot there was no incentive to explore.
Zelda is less about side quests and more about puzzles and dungeons which Majora’s Mask is lacking, and OoT had plenty of reason to explore. There were sidequests, minigames, hidden weapons, heart pieces etc.
Getting into inkana canyons temple requires going into two separate dungeons full of several puzzles with multiple solutions depending on how you tend to play
I hope the holidays are treating you well so far and even though you probably don’t get much snow in Texas, lol, you can take our snow. We get plenty in Canada. Drink lots of hot chocolate and stay warm! I hope this letter makes it to you before you move.
Warm wishes,
Deyo.
Thank you so much @deyogee I would love to take canadas snow if I could somehow get it this far south before it melts. I really appreciate the card. I hope you have happy holidays too.
That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorial
As far as time investment goes? That’s like quitting OoT after clearing Dodongo’s cavern. The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people. Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game. I’m not saying it’s bad, I’m saying that it’s never interested me.
You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure
It’s not that they can be done at that point that’s my problem, it’s that that makes up the majority of the game from all that I’ve played and all that I’ve seen.
Well yeah, at the heart of Zelda it’s been about exploration and side quests. I found it extremely refreshing after how linear and unrewarding oot was. Like, in oot there was no incentive to explore.
If you read the article, this is actually pretty humane and a good thing.
Basically, there is a place that has ponies they give rides to kids on, and as they start to get too old they are retired. Often times they are just thrown away, killed and probably all their meat wasted, literally worked till too old to work anymore, then disposed of.
This place with the help of another group, takes the animals and puts their meats and bodies to use rather than being probably thrown into a ditch or burned or just made into pet food when horse meat is so healthy compared to beef.
Horse tastes amazing. We honour the fallen by making them a part of us <3
Otherwise they just end up in a huge meat grinder and get turned into dog food. What a waste.
Exactly!
Horsemeat is alright, and so is the humane part
whatever, but why did they have to tie MLP into it? who even thought this was a good idea?? what fresh hell is this??? è Aé
That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorial
As far as time investment goes? That’s like quitting OoT after clearing Dodongo’s cavern. The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people. Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game. I’m not saying it’s bad, I’m saying that it’s never interested me.
You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure