Okay, so I was diaboramon because the theme was pokemon and I wanted to mess with people. I got vig. N1 all the pokemon except mareep die. I decide that I should finish them off so I shoot her. Welp, it turns out mareep was vig too and had the same idea. end up shooting each other. i feel like there’s something to be learned from here but I am not sure what.
The lesson you should’ve learnt: Don’t bring roleplay into live gameplay.
Town still won. And we weren’t role playing. And it was fun.
The most important thing an artist can do is be ready to step out of their comfort zone. You gain nothing by drawing the same picture and poses. Be ready to try something else, or even a different pose for pictures. Being a spoiled brat who is unwilling to try anything different is gonna cause problems.
Also, don’t use pre-made assets. In some cases, it works, mostly as a baseline start up… But NEVER use pre-made assets in the final product. That’s just awful.
Okay, so I was diaboramon because the theme was pokemon and I wanted to mess with people. I got vig. N1 all the pokemon except mareep die. I decide that I should finish them off so I shoot her. Welp, it turns out mareep was vig too and had the same idea. end up shooting each other. i feel like there’s something to be learned from here but I am not sure what.
Growing up in the 80s and early 90s really made quicksand a thing to be feared.
ok but like real talk WHY did we ALL learn that quicksand was terrifying???
it was like, the only plot device ever used. forest? quick sand. swamp? quick muck. desert? quick sand. despite the lack of water. temple? quick sand booby trap.
I loved the episode on Mythbusters where they did quicksand. The one guy’s floating in it like half way sunk, and the other shoves him in further and he just bobs back up to the surface.