Silver Tongue

Jan 31

jordannwitt:

benito-cereno:

jordannwitt:

splendude:

spoken-not-written:

the next time you think you’re lonely, just remember you have about 25 billion white blood cells in your body protecting your sorry little ass with their life. you have 25 billion friends who would die for you. no need for tears.

thank you osmosis jones

My immune system tried to kill me though.

Jordan just remember you had twenty five billion enemies trying to kill you and you’ve survived them all

Take THAT you tiny goddamn sons of bitches. 

(via chefpyro)

sindri42:

hoodiemob:

Breath of the Wild is still one of the most unique and gorgeous takes on a post-apocalyptic world in modern games, in my opinion. A lot of games with post-apocalyptic settings are very stark and colorless and alien and while those are interesting in their own right I still think that BotW’s take on it is just as fascinating and makes it stand out. 

Hyrule was utterly destroyed. No matter where you believe it lands on the Zelda timeline, it’s undeniable that it came thousands of years after well established kingdoms we’ve seen within games in the franchise, and that’s before we even discuss the Sheikah technology that predated this iteration of Link. We know that the wild and open Hyrule we have now is a far cry from the established kingdoms we’ve seen. People were killed. Civilizations were ravaged, destroyed, and left empty. Existing towns are small, scattered, and isolated by a violent wilderness full of monsters. Enormous mechs with land-altering properties and minds of their own threaten the livelihood of those remaining. There are fields littered with the remains of nigh-unkillable robots, and some of them still prowl the forests and mountains. At the very center of it all, the apocalypse-bringer itself is only barely restrained from releasing its absolute fury on what’s left as it continues to bring monsters back from the dead time and time again.

And yet… the world is still so alive in spite of all its struggles. The dust has settled, but instead of being dark and devoid of life, nature has crept over the ruins and roads. Wildlife thrives, birds sing, and plants grow, including the rarest flower thought to have been nearly extinct making a slow return. The sunrise and sunset are still beautiful, even if that light is cast mostly on empty, grassy fields as far as the eye can see. Wild horses frolic among the remains of guardians. Strange and beautiful spirits soar through the air or shine between the trees. Great fairies watch over towns. Even though the terrain is dangerous, people have made roads and paths for merchants and adventurers who connect the towns and villages. Monsters and guardians haven’t stopped them from exploring, scavenging, and pioneering the wild. Yes, the people know that the world is full of danger which threatens to engulf them- it’s hard to ignore that when Hyrule Castle is so visible- but that hasn’t stopped them from gathering the remains and making the most of it. It isn’t the shining kingdom it once was, but the people have a newfound appreciation and respect for the wilderness that now spans it. 

There’s just something so lovely and humbling about a setting which looks at the fallout of a magical kingdom and the new lives its people lead in the midst of a world that’s dangerous, seeing how they’re working on stringing themselves together again, and watching as they rekindle their hope… and all the while, the rest of the world keeps breathing. The sun still rises and the sun still sets.

I absolutely love the post-post-apocalyptic genre that’s starting to pop up in recent years. The end came, the end went, and that was a long long time ago. Now it’s all about building something new. Not just surviving in the ruins, but thriving in the wild, overgrown world that came after everything burned down.

It’s why I like New Vegas more than any other Fallout, but even that’s still pretty damn gritty and ruinous.

Breath of the Wild and Horizon: Zero Dawn are definitely the best recent examples, and both of them are absolutely beautiful. NieR: Automata also comes close, but aesthetically is closer to rubble and ash than regrowth and wildness. The timing of these three makes me feel like there’s a general trend in this direction in modern artistic designs, almost like we as a global culture have moved past our fascination/despair at the destruction and suffering of the end times and looked forward toward the future after whatever crises come our way.

Nausicaä of the Valley of the Wind is a prime example from all the way back in 1982. Tengen Toppa Gurren Lagann is another classic from 2007. But it seems like up until very recently, apocalyptic events almost always either happened so long before the story starts that civilization has already been completely rebuilt and you can’t tell that it happened without delving deep into historical lore, or the disaster happens during the story or very shortly beforehand.

(Source: alternis-dim, via deep-sea-prince)

(Source: dankmemesreasonforliving, via deep-sea-prince)

pembrokewkorgi asked: Pst... Vivian is not a girl.

chefpyro:

yeah she is, rob. a trans girl in some countries but a girl nonetheless

therealflurrin:
“ atlas-the-worldbuilder:
“ cutecreepycryptids:
“terrifying possibly paranormal experience by anonymous
”
Ghosts that save lost, trapped children
”
Angels
”

therealflurrin:

atlas-the-worldbuilder:

cutecreepycryptids:

terrifying possibly paranormal experience by anonymous

Ghosts that save lost, trapped children

Angels

(via deep-sea-prince)

zehumanparachute:

bamonbrigade1:

ruby-white-rabbit:

korrawarriorprincess:

vampireapologist:

vampireapologist:

vampireapologist:

book: “she has naturally red hair”

screen adaptation:

image

book: “she has naturally curly hair”

screen adaptation:

image

book: “red hair, freckles”

screen adaptation:

image
image
image
image
image

Book: “she was black”

Movie adaptation:

image

Book: She was asian

Movie:

image

reblogging for the last two

Book: he asked calmly.

Movie:

image

Originally posted by feelinggleeful19

(via deep-sea-prince)

worddevourer:

writing-prompt-s:

You’re a time traveler who enjoys visiting and watching important moments in history, sometimes you’ll see a few of yourself who came back to watch the event again. You show up to a seemingly unimportant event, and find hundreds of yourself watching intently.

Scenic Florence.  You’ve been here several times in your time-travelling career, visiting an old friend, maybe, or exploring a new alley, or just enjoying the climate.

Today, though, you decide to take a chair at an outdoor table.  You’ve arrived in a time of some political unrest, but you wouldn’t know it to sit there, eating some fresh bread from a bakery just down the street, absorbed in your own food.  Someone sits down next to you.  You look over.

It’s you, with a faintly confused expression on your face.  You return the expression.

“’s’important,” you say, and shrug.  You look back at the street, and see…

It’s just a murder.  Well, ‘just’ a murder; a man dies, but you’ve seen civilizations come and go, and at this point, not much surprises you.  A man knifes another man in the back, and runs away.  That’s nothing you haven’t seen before.

What does surprise you is that as you look around the street, you see yourself, over and over, some staring at the running man, some at the fallen man, some deadly still, some beginning to follow.  In fact, as you look around, you are the only person on the street.  The bakery still has the same shopkeeper, and one or two people sit in other buildings, but this assassination seems to have cleared the streets.

Well, that or hundreds of copies of the same person was strange enough to clear them.

And then, it’s all over.  You leave, one by one, and then more and more, until it’s just you.

‘But why?’  You ask yourself.  “It’s important.”  That’s what you told yourself just a second ago.  But nothing stood out to you.  Who was the man?  Who were either of the men?

No.  This needs another look.  “It’s important”.

You come back immediately, just a few minutes.  You take a few spots nearby, one across the street, one down the way.  Nothing feels crowded, of course; you’ve gotten very good at spreading yourself out, on the rare occasions when you meet yourself.  Each time, you stare, eyes straining to find out what matters so much about the scene.  Each time, you find nothing.

After an hour of solid watching, you finally give in, and decide that you can’t keep going right now.

You study the assassination, later.  A few notebooks in the area record the details.  Unfortunately, most of them were too busy looking at all of you to notice the assassination until it was already over.  What little you do find tells you that the men were minor nobles, of no great breeding.  They seem to hold little historical significance; no history books of the future even mention them.  

You come back.  Again, and again, and again.

You’re somewhere in the teens when you finally pick a spot next to the one you begin to think of as ‘Epiphany You’.  This is the one that seems to have it finally click.  Midway through the assassination, you gasp, and mouth something, that, on later viewings, you realize is ‘Oh my god’.  (You can’t believe you had to learn lip-reading just to tell what you were saying).  Then, you walk away, purposefully.  You say that you ‘Can’t believe that-!’ and then you’re gone.  You haven’t the foggiest idea when.  You can’t remember seeing a version of yourself like that, so it’s probably not somewhere you’ve already been.  You almost want to interrupt, and ask yourself what you’ve realized, but you already know that you can’t do that.

You spend a few rounds watching Epiphany You, seeing if anything slips.  In vain, of course, you can’t find out what Epiphany You knows until you are Epiphany You.

It’s on your 20-somethingth round, probably about 70 repetitions in, that you finally become the you that says ‘’s’important,’ to your first self.

You watch the scene again, more closely.  You become the followers, the watchers.  You fill out your own ranks, taking up every position, waiting for something to click, waiting to become Epiphany You.  You make almost a hobby of it, checking back every so often.  Every few weeks, every few days.  At least once a year (And it does take years, personally speaking).

Finally, after a particularly harrowing experience in the distant future, you need somewhere familiar.  Someone familiar.  Where better than this, the place you’ve been hundreds of times over.  You walk in, and see the eyes of yourself upon you.  Past yous stare at you.  This is it, you realize.  This is the time.  You need to watch the assassination, this one last time, and whatever clicks, clicks.  But, just at the moment, you aren’t feeling like that.  You just want to enjoy the warm presence and security of your position, away from deadly futures.  You’re alright, for now.  Epiphany You is untouchable, just as the rest of you are, protected by causality. You have a moment to stand here, and think.  It’s the most observed you’ve ever been, and the most secure.  You wouldn’t have felt safe to come here right now if not for your own presence.

You wouldn’t have felt safe to come here right now if not for your own presence.

You wouldn’t have come here right now if not for your own presence.

You wouldn’t have come here if not for your own presence.

‘Oh my god,’ you mouth, and see a few mouths mouth it back, one even smiling from the viewing when you confirmed your suspicions of what you’d said.

The stab.  The escape.

You walk out of the back door of the small room you’re in.  You can feel the fire in your face, and the familiar words rising in your throat.  “I can’t believe that-!

You’re gone.  Anywhere else.  Anywhere quiet.  Anywhere.  Now, though, the sentence finishes itself.  “-that’s why I was there!”

If time had a face…  If time could die, you’d kill it right now.  “That was it!?” You shout at the sky, now in an empty forest, “That was IT!?” 

You fucking hate the bootstraps paradox right now.

(via deep-sea-prince)

[video]

highwind-sniper:

wishyroses:

otherwindow:

Wearing pyjamas to bed = equipping the most visually appealing armour.

Wearing comfy clothes to bed = equipping the statistically best armour.

Wearing jeans to bed = equipping an awful piece of gear for a crucial stat increase or buff.

Wearing nothing to bed = speedrunner.

I love this because it implies that going to bed requires combat

The fight for sleep and good rest

(via deep-sea-prince)

princessesfanarts:
“By ぎどら
”

princessesfanarts:

By ぎどら

(via deep-sea-prince)