i want to share with you some of my favourite graffiti from Pompeii
“Weep, you girls. My penis has given you up. Now it penetrates men’s behinds. Goodbye, wondrous femininity!“
“Amplicatus, I know that Icarus is buggering you. Salvius wrote this.“
“We two dear men, friends forever, were here. If you want to know our names, they are Gaius and Aulus.“
“Floronius, privileged soldier of the 7th legion, was here. The women did not know of his presence. Only six women came to know, too few for such a stallion.“
“On April 19th, I made bread.“
“
I have buggered men.“
“If anyone does not believe in Venus, they should gaze at my girlfriend.“
“It took 640 paces to walk back and forth between here and there ten times.“
“Chie, I hope your hemorrhoids rub together so much that they hurt worse than when they every have before!“
“Epaphra is not good at ball games.”
“Two friends were here. While they were, they had bad service in every way from a guy named Epaphroditus. They threw him out and spent 105 and half sestertii most agreeably on whores.“
“Secundus likes to screw boys.“
I’ve always loved these. Humanity has never fucking changed.
game devs could literally not use any famous actors in they shit and just go for talented veteran voice actors that can usually turn in a better vocal performance anyway and shave off millions from their budget they could use to improve the game and just
cut down the marketing a tiny little bit on the publisher’s part to save some money
so many huge devs and publishers have gone arrogant and are spending money all willy nilly on stupid crap rather than improving their games
As so many people have pointed out, ‘They could always just stop trying for the highest end of graphics and instead go for a set character style, which would save them a shitton of money on development and make for an iconic style to the game. Instead they spend money they don’t need to and then complain about the costs.’
golly gee you know what’s also crazy about that?
stylized games generally hold up far better than “attempted photorealism” games.
One of the best examples regarding the discussion of Art style > Technically better graphics is Wind Waker.
I mean, fuck. Look at this. This game is 15 years old already and looks so much better than a lot of modern stuff.
To further add to this:
Jet Set Radio
And Madworld.
Let me add this:
The original ps2 version of Okami
I feel like the projected need for hyper expensive photorealistic graphics is one of the biggest detriments of the modern gaming industry. A lot of publishers seem to have become absolutely terrified of anything experimenting with style and art design.
some modern style over graphics by some indie games
I’m running a pre-bought campaign in a sci-fi setting
Totally not-shady NPC: I’ll need you to retrieve my secret cargo from the abandoned spaceship, but it’s very private, so don’t look inside–
Player: Is it a girl in a box?
NPC: …What?
Player: This is a sci-fi story, and there’s a box you don’t want us to look into. There’s only ever one way that ends, and it’s always with a girl stuffed into a box.
Other Player: Hey, we don’t even know how big it is. It could just be a cigar box.
First Player: Okay, you’re right. It could be a bunch of sex toys. How big is the box?
NPC: It’s… uh… six feet long by three feet wide by three feet deep…
First Player:Ugh. Okay, fine. Somebody pack a crowbar and a spare set of women’s clothing. We need to go get this girl out of her box.
uhhhhhhh…….
One day I’m going to run a sci-fi campaign of some kind and there will inevitably be a girl-sized box that the players are not allowed to open
And when they open it instead of a girl there will be 12 possums that immediately escape and create possum-related mischief until they can be put back in the box.
Number the possums 2-13, no one’s going to be counting when a bunch of possums bust out of a box.