a shout out to all the people who started saying “same” as a joke once in awhile but now use it for the most random things like a car honking their horn at another car
good luck to linguistics in the future trying to explain this
But they aren’t documented so they wouldn’t be pa…..nvm
This is a huge misconception for regular Americans. When the government uses the phrase “undocumented” they’re using it incorrectly because if they were truly undocumented then they would’ve be in system. However these immigrants are in the system and they pay taxes, file tax returns and get no benefits that citizens and legal residents get. They also get to see ICE showing up at their doors because the government has their addresses.
Fun fact. “Undocumented” workers pays $12 billion dollars every year in taxes.
https://www.google.com/amp/www.forbes.com/sites/niallmccarthy/2016/10/06/how-much-tax-do-americas-undocumented-immigrants-actually-pay-infographic/amp/
Reblogging for info.
“Undocumented” just means “without papers,” i.e. a social security card, valid visa, etc. They’re still on databases and whatnot, they just don’t have the documentation that allows them to reap the benefits.
so if it didn’t click- the government is aware of their presence and gladly taking their money under the table while simultaneously promoting the idea that undocumented people are a threat and encouraging hatred and distrust of them it’s super messed up, literally the scheme of an evil villain, and it’s really happening
🗣 undocumented immigrants in Los Angeles contribute more to the GDP than the state of Montana and like 5 other states
I feel like “they don’t pay taxes” would be an obvious falsehood based solely on the fact that they pay sales tax lmao
He was born as a slave and manipulated into being involved in the genocide of his own race, then forced to live with the burden of having an immortal body filled with the crying souls of the thousands of people who had died.
He devoted at least a couple of centuries conversing with over 500,000 souls, getting to know each and every one of them, befriending them, and cooperating with them.
Hohenheim did not leave his children alone. He left them in the (more than capable) hands of Trisha, where he knew they would be raised well. He trusted that Trisha would be able to explain his absence to Ed & Al without revealing the truth about his body. He couldn’t have anticipated her death, and as he was travelling the entire country he had no way of keeping in contact with Trisha to check that she and their sons were doing ok (this is assuming the Elrics didn’t have a telephone).
Hohenheim had difficulty interacting with people, even his own family. He would probably have a very hard time writing letters back home, or talking to Trisha on the phone. He more than likely thought it best to keep his distance 100% until he could return home for fear of ruining any of his relationships with his family.
Hohenheim was immortal and had already lived for hundreds of years. A year or two probably wouldn’t have seemed like a long time to somebody with such a huge lifespan. Hohenheim likely still pictured his sons as young children, even after 10 years of not seeing them.
When Hohenheim returned to Resembool he expected to be greeted by the love of his life and his two young boys standing at the doorway to his family home. Instead he found a pile of burnt rubble, Trisha’s grave, Edward’s automail, and Alphonse’s empty body.
He completely blamed himself for Ed and Al’s attempt at human transmutation and subsequent injuries. He understood that they were lonely, grieving children and in his eyes the fault was all down to him and - taboo or not - the brothers had not done anything wrong.
Despite being the most powerful character in the FMA universe, Hohenheim was a pacifist and did not fight or injure a single person in the whole series.
He always put everyone else before himself.
The things which made him happiest in the whole world were all to do with his children. Alphonse trusting him, Ed and Al helping him on the promised day, Ed calling him Dad for the first time, getting to shake Al’s hand after recovering his body… his whole life revolved around his sons as soon as he met up with them again. He was willing to sacrifice himself for Ed and Al’s sake.
He died happy because he was so proud of Ed and Al and he knew that they had made incredible friends who would look after them for the rest of their lives.
Without him everyone would be dead.
All he wanted was a normal life.
Van Hohenheim was not a bad person.
Van Hohenheim was not a bad father.
(Bonus):
He is romantically cheesy as hell
He wears glasses just so he looks slightly different to Father
He used to fly into an Ed-like rage whenever anyone called him unintelligent
The first thing he said to Alphonse after reuniting with him was, “My vintage armor!!”
One of the first things he said to Edward after reuniting with him was, “we have the same hairstyle”.
A game that is marketed as your standard fishing game and for the first 20 minutes or so you catch normal fish like bluegill and bass and what have you. But the further you go into the lake you start to catch fish with mutations and it gets more and more intense until you’re pulling in Eldritch horror monsters and sometimes severed human limbs. You realize you don’t recall how you got to this lake in the first place and the objective becomes to find your way back to shore. You have no real weapons but you can throw the creatures you’ve caught far away from the boat as a means to distract whatever is underneath you, bumping into the boat sometimes.
Additional items for the game.
A fishing pole with a radar that starts out with just beeps but later includes noises with hidden messages.
A GPS that displays texts and story elements.
You meet other boaters, all from various backgrounds, countries, and time periods. Some are friendly, others want to sacrifice you to the lake monsters.
You can also take the route of sacrificing others to the lake monster.
Or you can assemble a party and work to keep them safe.
The more fucked up looking the fish you catch, the closer you’re getting to a boss fight, which is usually running from something you can only see part of in the water.
????
And that’s my game idea.
More details.
It never stops being a fishing game. You are always fishing and searching for new areas where there is more activity in order to progress the story.
Depending on the choices you make and the amount of mutant fish you consume, you may start to mutate yourself. The fishing pole is part of your arm, you don’t notice it until later. If you consume mostly non-mutated fish and don’t sacrifice to the monsters you can keep the mutations to a minimum.
You can go full mutant and the boat becomes part of your body as well. This makes the monsters pay less attention to you, but you can no longer befriend or trade items with humans. You can still catch human remains and most of them are carrying items.
If you stay mostly human you can work to gather as many surviving humans as you find and assemble a fleet. The possibility of one of them turning on you always stands.
If you’re mutant you gain the ability to capsize yourself and view things under water. This is how you find ultimate monster.
If you’re human you can explore small abandoned docks and islands. These are where you find portals leading to different time periods and countries. You deliver members of your party to these. Only the person who originally belongs there can go through it.
Possible end game situations.
You find the portal leading back to your world, where you wake up on the river bank. You can catch normal fish before going home, making sure they are all free of mutations (they might not be.)
You join the monster, eventually overtaking it. You gain the ability to open time portals near water. You use lures to draw in humans.
I can’t think of anymore endings right now, I may have ruined the game with these new details so feel free to just enjoy the first part.
Terrible concept art. Mini game idea. Compete with members of your party to catch the most fucked up fish. Points awarded based on how many extra body parts it has and if it communicates telepathically with you.
Added my No-Romo posts to this because I feel they are the most important additions. (I am not a writer or game designer or really capable of making anything so this idea is just wishful thinking at best.)
Concept art if it was a more stylized, cute game. You would be able to customize your character and your boat. Sorry this became so big I’m tagging it with it’s working title “Lure” for now. I legit expect nothing at all to come from this, I just like to design and concept out things a bit.
The ultimate ending to the game would be to ignore all plot points and just keep fishing. Meet a person? Tell them you’re not interested in working with them. Feel like you’re getting close to a boss monster? Turn the boat a different direction. Just
keep catching and cataloging the fish until you run out of room in your
journal. After that the sky opens up and sucks you into it. You wake up exactly where the game started but the first page of your journal now says “YOU DID A REEL GOOD JOB!” And that’s the ending I would shoot for.
More shitty concept art! I’m done now. Anything else pertaining to this will have it’s own post. (I ruined it after the first post, I know I did.)