For context we were wandering around looking for this Hag and we found some sort of tunnel. Our group has no sense of self preservation, so we ignored the weird plant monsters telling us to turn back and went on in.
It was pitch black, nobody could see, not even with dark vision.
Em (aka Me): I have a tinder box, right? I light a match.
DM: You don’t see anything, you can’t even see the light from the match.
Jack, who’s usually quiet: This isn’t your everyday darkness…
some of the strangest tf2 related things i’ve ever seen would probably be those videos where they recreate popular movie trailers but with tf2 characters
and i don’t mean like, they recreate it in SFM
they put the actual models in the actual trailer alongside the real actors and it’s just so surreal to watch
the part that scares me most about the supernatural fandom is when they need a certain gif to add to a post they know exactly where to find it or know exactly what episode of any of the nine whole seasons to make one
A SUPERNATURAL GIF HAS BEEN ADDED TO MY POST
I NOW OFFICIALLY AM A PART OF THE TUMBLR COMMUNITY
A few weeks ago, we exhibited at Emerald City Comicon. Typically when we attend conventions, we try to create some spectacle that captures people’s attention and sells games. Like the time we brought a marching band to PAX Australia.
At ECCC, we set up a “Pay What You Want” booth and encouraged people to give us any amount of money in exchange for our games. We put games on a table, set up some signs, stood off to the side, and waited to see what would happen.
We brought 2000 games. Before the convention began, we took bets on what would happen:
Tom thought we’d sell out in a few hours.
Alex thought we’d run out on the of the second day of the con.
Trin thought that we would not run out of games because we are no longer cool or relevant.
Jenn got a fever and didn’t know what was happening.
We were all wrong.
The doors opened, and attendees swarmed the booth. Within five minutes attendees realized they could just take games and walk away. A small group grabbed armfuls of free games and left, but most people paid something. Within an hour, the booth looked like this:
We ran out of games in 51 minutes.and made $8042.48, or 18.7% of the games’ retail value. In other words, we lost $685.44 per minute.
Attendees put lots of other stuff in the payment box too.