Context I was the DM and there were 3 players; a paladin(insisted on rolling to see if she was attracted to any authority figure she met), a ranger(he built the perfect archer and equipped nothing but daggers),and a monk(the only player trying to advance the story)
The group finds themselves in the home of a grieving widow and her son(who they barely retrieved from a pack of werewolves, because the ranger couldn’t range).
Monk: look we defeated the werewolf and saved the boy how do we tell if he’s been infected?
Ranger: well we broke our last silver dagger killing the werewolves so if he is infected we’re screwed.
Paladin: I have a resurrection item; I say we try to kill him without any silver and if he dies we know he’s not a werewolf and I can resurrect him.
Monk: OMG you’re supposed to be LAWFUL GOOD! LAWFUL GOOD!!!
DM: I will allow this form of werewolf verification.
Monk: LAWFUL GOOD!!!
This was the first adventure of what would later be named “Team Take & Break”
Jacks inner monologue:
The portals are destroyed, aku has won and your family is waiting for you in the afterlife. Why don't you just give up and kill yourself?
Akus inner monologue:
I'm bored. defeating the samurai isn't fun anymore.