Detailed for what limited pallets the gameboy had back than, slightly minamalist and simplistic in design as all gen 1 Pokemon are. I respect this elder regardless for his original design. 9/10
Pokemon Yellow:
A PERFECT BOY!! Look at that expression full of excitement! I wish we could have seen more of this quality Raichu in this game. 10/10
Pokemon G/S:
Designers, c’mon now. This isn’t fair. You can’t just make me choose between TWO sprites to rate!! But if I have to choose, than I prefer 1st sprite. He’s fat, powerful and that expression on his face just screams of smugness. The second Raichu, however, seems to have more mischievous expression rather than aggression. Both receive a 7/10.
Pokemon R/S/E/FR/LG:
Not as fat, but I do like his “PUT EM UP, SCRUB” pose. 9/10
Pokemon D/P:
He’s finally relaxed, he’s no longer in constant attack mode! I’m so proud of him of his comfort around others! 11/10
Pokemon Platinum:
I am concerned for his sudden shift in weight gain, but as long as he feels comfortable with his weight however, than so do I. Now there’s just more of this big boy to hug. 9/10
Pokemon HG/SS:
What a joyful expression! An improvement to the previous 2nd gen sprites. I trust him. 10/10.
Pokemon B/W/B2/W2:
Another quality sprite! This one takes inspiration from the mid animation frame from 4th gen, I see! I appreciate the reference. Also, look at the those LEGS! 9/10
Pokemon X/Y/OR/AS
Not much detail, and I miss his expressions and pose. He’s happy with his transcendence to 3D but I miss the little details. :( 5/10
Pokemon Sun/Moon:
NOW THAT’S MORE LIKE IT!! The happiest boy I’ve ever seen. Unratable, to put a number on his perfection would be a crime. He’s not quite as chubby however, but he must be light enough to fit on his tail. Still enjoys a Malasada every now and than. Finally gets his time in spotlight with his new found psychic powers away from the popularity of Pikachu. He’s even got his own Z-move! Good job, little buddy on your rise to stardom!
Trivia: That puppet was SO large that it moved slow as dirt. That means, every actor had to act in slow motion while around the puppet. This included the musical segments.
This is absolutely true. The Audrey II was played by varying sizes of animatronic puppets. Each of the vines was actually free-moving cable that was revolutionary at the time: There was nothing holding them up–they were designed to support their own weight while in operation. All scenes with the larger Audrey II were shot at a slower speed, including the musical numbers. This means that every actor you see interacting with it was performing at roughly half the speed you see on the screen, and it was sped up in post-production. This technique is what made it possible to capture all of the many motors operating Audrey II’s lips in a way that looks impressively natural.