Silver Tongue
butterscotchbird:
“ “Mes erreurs, mes douleurs, mes pudeurs
Mes regrets, mais pourquoi faire
Tu t'en moques, tu révoques tout en bloc
Tu balaies tout d'un revers
Ma mémoire, mon histoire sans égard
Mon passé que tu enterres
”
scotch dresses up for...

It’s time…

So, what should I name her?

arraydia:

cant wait for next month, when matpat inevitably releases his cool and new game theory

“HIVESWAP is COPYING UNDERTALE?”

bevendre:

silver-tongues-blog:

bevendre:

silver-tongues-blog:

bevendre:

silver-tongues-blog:

bevendre:

silver-tongues-blog:

bevendre:

silver-tongues-blog replied to your postsilver-tongues-blog replied to…

That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorial

As far as time investment goes?  That’s like quitting OoT after clearing Dodongo’s cavern.  The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people.  Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game.  I’m not saying it’s bad, I’m saying that it’s never interested me.

You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure

It’s not that they can be done at that point that’s my problem, it’s that that makes up the majority of the game from all that I’ve played and all that I’ve seen.

Well yeah, at the heart of Zelda it’s been about exploration and side quests. I found it extremely refreshing after how linear and unrewarding oot was. Like, in oot there was no incentive to explore.

Zelda is less about side quests and more about puzzles and dungeons which Majora’s Mask is lacking, and OoT had plenty of reason to explore.  There were sidequests, minigames, hidden weapons, heart pieces etc.

Getting into inkana canyons temple requires going into two separate dungeons full of several puzzles with multiple solutions depending on how you tend to play

Great, so the stuff that’s actually fun about the series comes in 1/3rd to ½ way through the game, and requires slogging through an extended opening that kills interest.  Again, I’m not saying it’s a bad game, it’s just never grabbed me and I don’t much care to play it.

No, it comes at about 20% of the main quest. Really once you beat the first dungeon is when the world opens up. Kind of like in OoT.

Regardless, I’m not interested in playing it.  It doesn’t grab me and hasn’t no matter how many times I’ve tried to play it.

That’s because you never played past the tutorial

g2gcya:
“Me
”
falsedetective:
“2017 mood: “I am Not Going to Kill the Entire Executive Branch of Government But If Something Happens to Them Then It Happens to Them” ”

falsedetective:

2017 mood: “I am Not Going to Kill the Entire Executive Branch of Government But If Something Happens to Them Then It Happens to Them”

bevendre:

silver-tongues-blog:

bevendre:

silver-tongues-blog:

bevendre:

silver-tongues-blog:

bevendre:

silver-tongues-blog replied to your postsilver-tongues-blog replied to…

That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorial

As far as time investment goes?  That’s like quitting OoT after clearing Dodongo’s cavern.  The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people.  Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game.  I’m not saying it’s bad, I’m saying that it’s never interested me.

You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure

It’s not that they can be done at that point that’s my problem, it’s that that makes up the majority of the game from all that I’ve played and all that I’ve seen.

Well yeah, at the heart of Zelda it’s been about exploration and side quests. I found it extremely refreshing after how linear and unrewarding oot was. Like, in oot there was no incentive to explore.

Zelda is less about side quests and more about puzzles and dungeons which Majora’s Mask is lacking, and OoT had plenty of reason to explore.  There were sidequests, minigames, hidden weapons, heart pieces etc.

Getting into inkana canyons temple requires going into two separate dungeons full of several puzzles with multiple solutions depending on how you tend to play

Great, so the stuff that’s actually fun about the series comes in 1/3rd to ½ way through the game, and requires slogging through an extended opening that kills interest.  Again, I’m not saying it’s a bad game, it’s just never grabbed me and I don’t much care to play it.

No, it comes at about 20% of the main quest. Really once you beat the first dungeon is when the world opens up. Kind of like in OoT.

Can you fucking believe that sentences like “All Lives Matter.” And “There are only two genders.” are considered offensive?

paper-mario-wiki:

BRO NICE USERNAME BRO

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BRO

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THATS A FUCKIN GOOD ONE BRO

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THATS A FUCKIN CLEVER ONE BRO

steven-universe-official:

comic-sans-apologist:

the last thing you see before you die

Doom enemy

If you close your eyes right before it hits, it tricks your brain into thinking it’s dead. Some find this comforting.