is that the very hungry caterpillar?

boomboxgod:

feminismfuckyeah:

Say it louder for the people in the back 

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this person for president

suppyguppy:

captainthundernuts:

suppyguppy:

ashigara:

thigh-high-senpai:

ashigara:

why do things aimed at “gamers” look like that

look like what?

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you fucking leave reaper out of this

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theonemusicmaniac:

ikimaru:

ikimaru:

and the best worst parent award goes to..

(based on this post)

+ the continuation suggested by the anon lmao


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TRUE ART

Just realized a scary thought. If I died, none of you would know. I would have just stopped posting on your end. My Skype friends would assume I got tired of them and people would just stop caring.

silver-tongues-blog:

bevendre:

silver-tongues-blog:

bevendre:

Nothing hurts my experience with a game quite like having the last 5 percent (and most of the rest of the actual game) just be a slog of wave after wave of the same generic enemies with little to no variety.

What about being 96% away from completion but you missed some of the items and you don’t know where the fuck they are because you used a walkthroguh but you still somehow missed some.

That’s frustrating when going for absolute completion, but is more of a matter of personal oversight than game design.  I’m just trying to play through this game and I’m well passed annoyed at the pacing, having reached the 48th “ambush” in 2 hours of playing a Naughty Dog shooter.  I want to see the end of the story but damn if the gameplay isn’t boring and bugging me.

No, I mean when you can’t beat the game without Getting items and there’s a lot of them and you have no idea which one you missed. Like, imagine gauntlet dark legacy but with 50 runes instead of 13 and there is no meter to let you know you’re close to one.

Or Kirby Crystal shards except the levels don’t tell you which shards you have and which ones you don’t

bevendre:

silver-tongues-blog:

bevendre:

Nothing hurts my experience with a game quite like having the last 5 percent (and most of the rest of the actual game) just be a slog of wave after wave of the same generic enemies with little to no variety.

What about being 96% away from completion but you missed some of the items and you don’t know where the fuck they are because you used a walkthroguh but you still somehow missed some.

That’s frustrating when going for absolute completion, but is more of a matter of personal oversight than game design.  I’m just trying to play through this game and I’m well passed annoyed at the pacing, having reached the 48th “ambush” in 2 hours of playing a Naughty Dog shooter.  I want to see the end of the story but damn if the gameplay isn’t boring and bugging me.

No, I mean when you can’t beat the game without Getting items and there’s a lot of them and you have no idea which one you missed. Like, imagine gauntlet dark legacy but with 50 runes instead of 13 and there is no meter to let you know you’re close to one.

how to impress the ladies

thatsthat24:

Fully recite the entire “Bee Movie” script to them

Keep reading

bevendre:

Nothing hurts my experience with a game quite like having the last 5 percent (and most of the rest of the actual game) just be a slog of wave after wave of the same generic enemies with little to no variety.

What about being 96% away from completion but you missed some of the items and you don’t know where the fuck they are because you used a walkthroguh but you still somehow missed some.

tredlocity:

I always think of this scene every time someone says “lol whoever made this must be high”