Hey wait a second, why did cats evolve to attack invisible things?
They were domesticated in Fertile Crescent and Egypt so probably an evolutionary advantage for snakes and scorpions that are hidden in sand and are more noticed by their movement than being seen directly
and also all the ghosts and devils.
For today’s wigglin wtuesday, have a more unsuccessful kestrel wiggle. he’s doing his best.
Source: American Kestrel Partnership
penance.
you look like a cat staring off at the pet owner right by a completely full water bowl as if expecting them to fill it even more
this is the best compliment about my appearance i have ever received
If I was developing a 3D Platformer, would it be better to stick the annoying water level near the beginning of the game, in order to get it out of the way and done with? Or, should I stick it in towards the end, as not to discourage players with early game annoying water level?
Depends, where did you put the forced and unfun vehicle levels?
Oh, mid game for the helicopter, late game for the tank
Buddy, it’s a 3D Platformer, it’s out of my hands
Not good, chief, not good
You’re a psychopath. Let’s talk more
Oh shit, oh fuck oh fuck! Now we might not have time to finish the game. We’re going to have to cut development on the one really cool level and only have half of it
Just double checking, you have the shallow combat where all enemies have three times the health the should if you wanted to keep a good pace, yeah?
Of course, nothing says fun like repeatedly mashing a button!
Don’t forget the escort mission, pls be sure to make the pacing as annoying as possible.
Do not worry, the mission target will move faster than your walking speed, but slower than your running speed, and they will stop sometimes for seemingly no good reason
what about the boss that has only a very short window of attack opportunity that takes place every 30 seconds and takes many hits to defeat with no variation in pattern as to drag out the fight as long as possible?









