Why bother looking up new monsters when you can just double the amount of goblins-per-encounter each time the players level up?
I did the math and a deadly encounter for 20th level characters would be 127 goblins.
That’s a lot of goblins.
the party: so what’s the encounter today?
me, pouring over a hundred (100) warhammer figures onto my map behind the dm screen: it might be a dragon
the big villain of the campaign is a Colossal red dragon suit operated by 2,350 goblins
a tarrasque thats actually a mech operated by 4k goblins
two years ago today i started running my first DnD campaign
two years ago today i started running my first dnd campaign. the first few sessions were very rocky as i was new to being a DM. the maps looked like this
very linear and shaky. what even is all that? it was supposed to be a smeltery and a jewels. looks like shit. two years later my maps look like this
my players have gone from having no clue what the fuck theyre doing to actually making plans and theyre in endgame territory. the story placed the players in has developed in ways i could never have predicted and its become crazy, wild and beautiful. my players have grown to competent dnd players and ive grown to an almost competent DM. but more importantly. ive had a lot of fun over the last two years and brought a lot of fun for my players. kind of forgot what the point of this post was but im just feeling proud of how far weve come as people who play dnd.
I am Silver Tongue, I am an artist. I have many characters and you can check out my art in the art tag. I occasionally practice witchcraft though I don't do anything too complicated. I am girl 2 and don't know what else to put here.