abbiemillsamericandream:

hxh100:

rich people are unironically like “poor people can save money easily bc a box of oatmeal and a box of a crackers is only $3 and that can last you a week” like they genuinely want poor people to live like peasants

that’s not true they don’t want poor people to live at all

chefpyro:

chefpyro:

chefpyro:

furries draw moomin and asriel the exact same way

image

hang on i’m fucking onto something here

image

you found it. You fount the shape that they mean when they say someone is shaped like a friend

hustlerose:
“i’ve had this image for awhile now… i think some of you could make good use of it
”

hustlerose:

i’ve had this image for awhile now… i think some of you could make good use of it 

confusedbyinterface:

prokopetz:

I think people often underestimate the potential educational value of senseless memes. For example, thanks to Spiders Georg, literally every teenager on Tumblr has a reasonable grasp of what a statistical outlier is and the sorts of problems that outliers can introduce into a naïve analysis. There are grown adults who don’t get that - I deal with them on a daily basis.

“Memes have educational value” actually statistical error. Average meme teaches 0 facts. Spiders Georg is an outlier adn should not be counted

spiderman 3 taught me the difference between slander and libel

ex-atomos:

homesteadhorner:

moonsp1r1t:

8 Character Creation Tips (for DnD or just writing in general)

1. Have a goal

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Originally posted by lacqueblacker

While it may sound like I’m stating the obvious here, your character needs to have something they want to accomplish. Maybe they want to be the best at something, see a place, fall in love, conquer the world, or something else. Whatever it is, they need to have something that they desire beyond all other things. Ideally, give them more than one goal. Make them have to sacrifice one to achieve the other, to add extra drama

2. Have a reputation

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Originally posted by ourwisdom-flows-sosweet

Maybe they’re the best artist in their class or they’re great at juggling. Perhaps they slipped on the stairs in front of their whole village. Either way, give something for the locals to remember about them. That way it can give you a starting point for the interactions with other characters

3. Have a friend

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Originally posted by tobigifs

Whether a friend, a coworker, a sibling, an army buddy, or someone they saved, have someone close to your character whom they’re close to and wish well. Yeah, angsty “I have no friends” characters can be fun, but in small doses; eventually the reader gets fed up with them. At the very least the character needs someone to talk to or bounce ideas off of

4. Have a home

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Originally posted by iggyface

It may be a neighborhood they grew up in, their parents’ house, or a room they’ve been renting in a tavern. Hell, it could even be a person if you so choose. Everyone needs to feel secure at one time or another

5. Have a signature item

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Originally posted by augustuswate

Now, recognize that this may not work for EVERY character, but it’s up to you to decide what will fit and what won’t. In many cases, it can work. A signature item is something that is recognizably YOUR CHARACTER’S, be it a weapon, a scarf, a toy, or a piece of jewelry. It’s something that makes them feel like themself

6. Have a problem

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Originally posted by stuckinreversemode

This should be something other than the problem addressed in the main plot line. Maybe a member of their family is sick, they are broke, or they’re failing their classes. This helps make your character seem more realistic because NO ONE has one problem at a time

7. Have a secret

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Originally posted by foreverfrozensolid

This can affect the plot or not; either way, it helps make your character more well rounded. Maybe your character can’t read, left their crewmates to die when a kracken attacked their ship, or made their long lost sister run away. If you choose to have it affect the plot in any way, this secret should embarrass your character, make it so that other characters don’t trust your character, or somehow endanger them and the people they’re close to if found out

8. Have a reason to be brave and to fight

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Originally posted by amaranthinedraco

Maybe it’s because your character wants to be like their hero, maybe it’s so they can repay a debt (like if someone saved their life previously), maybe it’s for their child, but your character needs to have a reason to occasionally face their fears

Have fun!!!

I understand that this is meant to be simple, but GOSH DANG, is it so helpful! This came at the perfect time for me, as I am in the process of creating characters both in the realm of fictional writing and tabletop roleplaying. I’ve been seriously struggling with one of my characters for a long time now and always felt something was missing. Only now do I realize - I had all of these, except for a secret! Well, I gave him a secret to keep, but not one that would make him fearful, embarrassed, or ashamed! And what point is there in a secret without a price attached to it’s exposure? There was no cost, no blow to his own worth or self-esteem or ego, to keeping that secret from his friends and allies. Now I know I need to sit down with my DM and work out where to interweave a potential secret into the plot. 

Thank you for this, OP!
May it genuinely help all of my followers as it has helped me.

This is really good!

royalsketchbook:
“Someone asked if Luna’s mane glows. Yes, and Twi has a hard time finding the dimmer switch.
”

royalsketchbook:

Someone asked if Luna’s mane glows. Yes, and Twi has a hard time finding the dimmer switch. 

halcyonhaunting:

“hocus pocus motherfucker” has the same energy as “abra-ka-fuck you” and i think that’s wonderful

dangerous-tangerine:

the most underrated line in TAZ is when Tom Bodette asks what happens when he gets hit by a train, Merle replying “it’s a once in a lifetime experience”