Silver Tongue

bixbiboom:

bixbiboom:

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Laura knows about these things.

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uni416:

wirehead-wannabe:

- In System Shock and other shooters, the last bullet you have has multiplied damage.

- Enemies in Bioshock will deliberately miss their first shot to give the players a chance to dodge.

- Many platformers (I think Braid was one quoted) have a window where even if you fall off of a ledge, you can still jump.

- Assassin’s Creed and Doom have more health associated with the last tick of the health bar, to make you feel like you barely survived.

- Shadow of Mordor grants additional health to dueling Uruks to increase the length of the fight for the sake of spectacle.

- Silent Hill: Shattered Memories removed one physical sense of an AI every time you respawned in a nightmare run, slowed down enemies if you looked over the shoulder, and only tow enemies were allowed to chase you at once while the rest had to flank you.

- Thumper’s time signature corresponds to the numerical value of a level

- Suikoden spawns less enemies in the world map if they’re walking in a straight line while spawning more if you zigzag (the former is good for getting to a place quickly and the latter is for grinding)

- Gears of War provided significant buffs to new players in multiplayer that tapered off with a few kills (to encourage them to replace multiplayer).

- Half Life 2 has ledges and railings set as ragdoll magnets to enemies will fall over them more often.

- Ratchet and Clank scaled enemy damage and hid enemies based on time played and total deaths of the player.

- Jak and Daxter would trip players to mask the presence of loading

- The Bureau/XCOM, enemy AI gets more aggressive if the players don’t move every 15-20 seconds

- In Thief: The Dark Project, your sword increases your visibility, meaning you need to choose better stealth or better preparation for being caught.

- F.E.A.R bent bullets towards things that exploded

- Enemies in some LEGO games have a hit or miss chance. If a projectile misses, it’s offset and has no collision. This is done to make fights more hectic.

- Alien:Isolation has the Xenomorph learn player habits (if the player hides in lockers a lot, it learns that)

- The Xenomorph has 2 brains - one that will always know where you are, and one that controls the body and is given hints by the first brain.

- Far Cry 4 reduces the damage and accuracy of NPCs based on how many are near a player.

- Enemies in Left 4 Dead deliberatly target players the furthest away from the group or have had the least aggro.

- Hi Octane displays different stats for different cars even though they all have the same internal stats.

- Enemies in Arkham Asylum do not perform 180 degree turns so the player can be stealthy.

- Elizabeth in Bioshock: Infinite throws resource to the player based on the player’s current state.

- The last phase of a boss fight in Furi has a lower difficulty and is more visually impressive

- Guitar Hero rates you out of 5 stars, but won’t give you lower than a 3.

- Enter the Gungeon has the AI warm up. The longer a play session is, the harder the AI gets.

- Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing _and_ releasing during same frame=0.25 ½

- Counters to your current class in Overwatch sound louder.

- Spec Ops: The Line changed stuff in the environment suddenly to make the player question his perception.

- Firewatch counts silence as a player choice in dialogue conversations

http://www.reddit.com/r/Games/comments/6xqtgz/an_insightful_thread_where_game_developers/dmhz7fa

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@killapunk ’s tags sum it up very well

that-catholic-shinobi:
“ keyhollow:
“ supreme-leader-stoat:
“ agent-of-empathy:
“ dragongyrlwren:
“ dr-algernop:
“ 13flamingbees:
“ avatarsymbolism:
“ avatrashh:
“ avatar-gifs:
“Avatar: The Last Airbender 1.05 | The King of Omashu
”
Wow those moves...

that-catholic-shinobi:

keyhollow:

supreme-leader-stoat:

agent-of-empathy:

dragongyrlwren:

dr-algernop:

13flamingbees:

avatarsymbolism:

avatrashh:

avatar-gifs:

Avatar: The Last Airbender 1.05 | The King of Omashu

Wow those moves look like someone who’s childhood best friend was an airbender

…Shit, you’re right. 

That spin he does. That is an airbendery move. 

Literally the exact same move Aang pulls when he gets off his glider (cant find a gif but like… I promise)

This shows attention to detail was unreal.

Even the fall backwards! That looks like the exact kind of thing a fun loving Airbender kid would do while showing off gliders and airbending proficiency.

the best benders in this show tend to be the ones who adapt elements of other bending techniques. Bumi has some airbender-y movements, Zuko and Iroh use some Air and Water movements, even Katara tends to use some earthbender looking moves when bending ice

Meanwhile Toph just took earthbending and cranked it all the way up to 11.

Everyone else: The spice of variety! The four elements make mine stronger! Ballerina time!

Toph:….meTal….bendy bendy

take into account that Toph might not be able to take other bending styles into her own. Because those styles (especially fire and air) require you to lift your feet off the ground and for Toph she would lose her way of connecting to the world like he’s used too.

Toph took earthbending, made it her bitch, and made it adapt to her needs as a disabled person.

zukoangst:

it’s the Cain Instinct

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evermore-fashion:

Linda Friessen Haute Couture Gowns

orniidiien:

yall with adhd or autism or such ever just get…. bored. like so Painfully bored. like its not “oh hehe i was so bored and i made this” to flex or “oh im so bored bc i have nothing to do” but like a “i am physically incapable of ending this horrible understimulation with any activity i might attempt” and its genuinely fucking painful

Dont talk to me unless you look like this

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