Silver Tongue

pancakeke:

pancakeke:

types of infused water I’ve been told to make:

  • hot dog water
  • pickles
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these two replies are worrying for different reasons

rubyredink:

spiroandthelacktones:

cherry-flavored-sigh:

taken last night in vrchat, a girl with an all might avatar was tearing it up

then i asked my boyfriend (the prince) to go join her

Can you believe how wrong media like ready player one is about online games

@brasspython @sh1mada

if anyone wants to know what the living tombstone is up to nowadays here you fucking go

captainsnoop:

i wish i could have been alive when gods would regularly come down from the heavens and fuck the brains out of mortals for no reason other than they felt like it 

reallyreallyreallytrying:

shampoo & conditioner… aka the “salt & pepper” of being in the shower. 1 reblog = 1 agree. cheers

steel-samurai-maya-smelting:

Can I talk for a moment about visual storytelling, cause, I feel like it’s something that a lot of adaptations forget about in lieu of trying to replicate their source material.

It’s a problem you see most often in anime derived from manga or light novels, but it’s also present in movies based on YA novels, and you gotta know what I’m talking about, start on black, opening narration, fade in as the main character explains the world and environment. This works in a book since the reader can’t see anything, they need the specifics of the world explained, but it feels like the movies are just like “well it worked for the book, it’ll work for us right?

I’d say it’s worse in anime, where characters will go on long internal soliloquies trying to explain their thought processes and complex emotions, which again, works for the manga, in a manga movement is very expensive, every single motion requires it’s own panel, which takes up the artist’s time, printed space, and a moment in the narrative, so it’s important to only show what absolutely needs to be shown. But animation is different, it’s all movement and the details are what sells it more than the dialogue.

The reason I wanted to make this post is because of one scene in One Punch Man that perfectly exemplifies how to translate a written thought process into visual storytelling. After getting punched to the moon (err, spoilers), Saitama has this thought process

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and it’d be easy to translate that entirely literally in the anime, Saitama crouches, has an internal monologue as he tries to figure out how much force he needs to put into his jump, and then he launches. Instead though, the scene is done completely silently, to sell the fact that he’s in space, but the thought process isn’t removed, it’s just show visually.

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He throws a bit of moon rock to gauge the moon’s gravity, then launches, it’s a much more thoughtful approach to the scene and the audience’s ability to interpret visual information.

I just, really wish more adaptations realized the inherent strength of the visual medium instead of relying entirely on the source material’s structure and reliance on its own medium.

daphnetrodon:

lordoftheflickies:

gaymorpho:

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dont tag as ship

unban him

banned for burber crimes

klubbhead:
“ desmondsprettyface:
“ catchymemes:
“  BLOCK 100
HEAVY ARMOR 100
”
So I looked up the whole story and, as the BBC reports:
”
“Sir you have a fucking bullet in your brain” ”

klubbhead:

desmondsprettyface:

catchymemes:

BLOCK 100

HEAVY ARMOR 100

So I looked up the whole story and, as the BBC reports:

image

“Sir you have a fucking bullet in your brain”


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