This isn’t a story about a client from hell, but I know for a fact that it is advice that comes from dealing with them.
When
I was studying 3D animation and visualization, we did customer projects as a
part of our education. For each project we had a tutor, someone who worked in
the industry and knew the ropes. This is legitimately one of the lessons one of
our tutors gave us:
Tutor:
In our company, we have what we call an “Ugly
Red Blob” method. When a design has been finalized, and it’s time to send it to
the client for final review, the last thing we do is we add a big, red blob
somewhere in the design. The client will look at the mock-up and say: “Okay,
that’s good, but take out that red blob, it doesn’t work with the rest.” The
client gets a feeling that they’ve contributed to the design in a significant
way, and we can get on with our work, without the client trying to micro-manage
every font and color.
“This is what our game is about. It’s what this franchise has always
been about. We aren’t afraid to embrace what BJ stands for and what
Wolfenstein represents,” Hines said. “When it comes to Nazis, you can
put us down in the ‘against’ column.”
todd howard redemption arc
“For this game our idea was catharsis”
“So we think at the end of this game, you’ll be ready to go out and start a revolution”
I am Silver Tongue, I am an artist. I have many characters and you can check out my art in the art tag. I occasionally practice witchcraft though I don't do anything too complicated. I am girl 2 and don't know what else to put here.