Just when you thought it couldn’t be any scarier
Shits self 2: The shittening
ZERO DOORS!!! ZERO DOORS!!!
Weren’t the doors like half the game play of the first one? What’s left if you get rid of those?
They added a suit to hide in.
Which makes me wonder why don’t you just stay in the suit?
Is there an “uncomfortable and itchy” meter?You mean the thing the guy from the first game should have gone out and purchased before starting his second night there?
Perhaps there’s a sanity meter. LIke, when it hits zero, the kids can possess you and force you to kill yourself.
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