So I tried out one of the Public Test Realm games of Town of Salem including the Werewolf role. It’s a cool idea, but not quite ready yet. Totally encourage you to play a game or two over there and see if you can find issues yourself; the more feedback they get the better, probably.
- Text indicating that a player was “mauled by a werewolf” does not always appear.
- The Werewolf is pretty impossible to find. Unless you happened to be a lookout watching the right house… because they come up as non-suspicious to Sheriffs. Have not yet seen what they come up for as Investigators, but invest + sheriff is how some of the other evil roles get found out. Perhaps a consigliere might have been able to find the Werewolf, which could have helped some, but I think there needs to be a better way to find hints.
- This game I played had the entire mafia killed in one day. This meant it dragged on for days and days after with a relatively large town no one able to figure out who the Werewolf was.
- Eventually the town started lynching each other trying to get a Werewolf win (which isn’t a flaw of a game, just a flaw of the players). However, by the time we got down to two members of the town, no one could lynch each other and the Werewolf would have to hope there would be a full moon before the “if no one dies by tomorrow the game will end in a draw” rule. So the problem here is: No automatic win for Werewolf when the town is down to two people.
Conclusion: Werewolf can be a bit OP - they ignore all night immunities and are hard to find (considering they only strike once every so many nights and are typically completely non-suspicious - I wonder if they are suspicious during the full moon though? that might help at least a little). However - if the game isn’t All Any and the town’s actually playing the game right, they should be able to systematically work out who is who based on who claims what and the role list like a normal game. If you get stuck with only a Werewolf left to find right now though, prepare for a very slow second half of gameplay.
Werewolf might work better in other game situations. Will have to play again sometime and see.
A possible nerf would be that if a Sheriff visits the werewolf on a full moon, a message could say, “Yeah, that is definitely a werewolf.” It would make Sheriffs have to take risks on full moons as opposed to staying indoors. Sheriffs look for justice and all, so the best time to do it would be a night of an attack.
I agree, but that would take to long, wouldn’t?
~V~
I like that TOS is turning into the game that originally introduced me to it (Werewolf) but they should add moderation to the new werewolf character.
Such if sheriff investigates the werewolf on a full moon…? I would like to see an accidental instakill there. Just because.
I’m waiting for a Seer role.
A werewolf can be killed not full moons. I would say that it’s just as powerful as a vet in that killing classes need to get you at the right moment.