And I realized another problem with Sonic Boom: Rise of Lyric, that being the way the camera moves. I don’t know exactly how to explain it but after watching the gameplay for awhile I started to feel queazy and had to take a break from watching the video. The camera seems to bob up and down and move from side to side a lot, like it’s trying too hard to follow the character. As bad as Sonic 06 was I didn’t get queazy from watching that gameplay.
Just a thought that entered into my head. I’m curious, do you guys agree?
There are some rooms where the camera straight up clips through the wall and you can’t see anything and other times when you respawn and the camera locks up so I have to agree with you there. Hell, ‘06 at least had the sense to make the unseen side of walls be invisible.
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There are some rooms where the camera straight up clips through the wall and you can’t see anything and other times when...
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