Oh my god I forgot how much I love link between worlds. It’s probably the best one since wind waker. Maybe even the best since the oracle games. I don’t know but it’s high up there. And I love the item system because it actually makes more sense than other games. LIke, why would a monster keep its one weakness in the place where it lives? I mean, some items like the bow or hammer in oot I could understand but there is absolutely no excuse as to why an moth who lives in the woods whose one weakness is extreme fire would keep a wand that shoots said fire in it’s place of dwelling? I’m looking at you link to the past. It just feels more fluid to buy the items because it doesn’t seem as random. And it also gives more value to rupees because in nearly all the other zelda games, rupees jsut sit there after you buy the one thing that you need to buy. Also it makes death a lot more meaningful because it’s more than “oh shoot, I lost ammo that I will be able to stock up on by smashing pots and cutting grass” it’s “oh shoot, I lost one of my items.” Also the item system leaves room for other items to be in dungeons like the master ores, the better tunics and shields. Stuff that isn’t crucial to defeating the boss. Stuff that makes sense to be there. Like, it’s perfectly understandable that the thieves or the cultists would steal master ore for their value or because the gemsaur king probably hordes ores considering he spews rupees when you hit him.

But yeah, it’s a great zelda game.

  1. silver-tongues-blog posted this