bethesda-physics-engine.gif

bees-bees-fear:

socialjust-ish:

durkin62:

filenames:

bethesda-physics-engine.gif

Where you see a broken physics engine, I see the Nordic space program. 

image

The interesting thing about this - at least for me, and from what I’ve heard - is why exactly this happens.

Basically the physics engine Skyrim uses turns any additional damage dealt after death into motion. So if you had 100 health, and someone hit you for 101 damage, you’d fly a little bit further than if you were just hit for 100. Likewise, getting hit for 200 when you only have 100 would send you pretty far back. As far as I know, the “Fus Roh Dah” shout basically translates all (or 99%) of your damage into momentum.

So what happens here is basically the giants are just hitting you for absolutely astronomical amounts of damage, and you’re hitting the ground and then bounding back up. It’s such a weird string of events.

Astronomical

  1. theperpetualartist reblogged this from lord-owlsnake
  2. sheepykins reblogged this from gatmora
  3. gatmora reblogged this from writerofblocks
  4. peqchykeen reblogged this from aesthetically-meme
  5. aesthetically-meme reblogged this from carly-rae-transbians
  6. zeoia reblogged this from zeoia-relocating
  7. havendish reblogged this from paper-mario-wiki
  8. mysablerose reblogged this from mylight-inthedark
  9. sidneyblogsfornoreason reblogged this from sidneyblogsfornoreason
  10. snufflypuffly reblogged this from neproxrezi
  11. grumpyvagatarian reblogged this from mustachemageman
  12. holyhorsemasks reblogged this from humming-stone
  13. humming-stone reblogged this from syberfart
  14. write-the-stars reblogged this from mamma-dragon
  15. mamma-dragon reblogged this from bisexual-brynjolf
  16. saraneth-1 reblogged this from marquise-de-clarabas
  17. dianedancer18 reblogged this from marquise-de-clarabas
  18. spaceenby reblogged this from milfkarlmarx
  19. filenames posted this