Nothing hurts my experience with a game quite like having the last 5 percent (and most of the rest of the actual game) just be a slog of wave after wave of the same generic enemies with little to no variety.
What about being 96% away from completion but you missed some of the items and you don’t know where the fuck they are because you used a walkthroguh but you still somehow missed some.
That’s frustrating when going for absolute completion, but is more of a matter of personal oversight than game design. I’m just trying to play through this game and I’m well passed annoyed at the pacing, having reached the 48th “ambush” in 2 hours of playing a Naughty Dog shooter. I want to see the end of the story but damn if the gameplay isn’t boring and bugging me.
No, I mean when you can’t beat the game without Getting items and there’s a lot of them and you have no idea which one you missed. Like, imagine gauntlet dark legacy but with 50 runes instead of 13 and there is no meter to let you know you’re close to one.
umbreow liked this wolfeofchaos liked this
silver-tongues-blog reblogged this from silver-tongues-blog and added:
Or Kirby Crystal shards except the levels don’t tell you which shards you have and which ones you don’t
ask-keystar liked this bevendre reblogged this from silver-tongues-blog and added:
That’s frustrating when going for absolute completion, but is more of a matter of personal oversight than game design....