A small town game of find the werewolf, turns a little bit dark

yourplayersaidwhat:

Context I was the DM and there were 3 players; a paladin(insisted on rolling to see if she was attracted to any authority figure she met), a ranger(he built the perfect archer and equipped nothing but daggers),and a monk(the only player trying to advance the story)

The group finds themselves in the home of a grieving widow and her son(who they barely retrieved from a pack of werewolves, because the ranger couldn’t range).

Monk: look we defeated the werewolf and saved the boy how do we tell if he’s been infected?

Ranger: well we broke our last silver dagger killing the werewolves so if he is infected we’re screwed.

Paladin: I have a resurrection item; I say we try to kill him without any silver and if he dies we know he’s not a werewolf and I can resurrect him.

Monk: OMG you’re supposed to be LAWFUL GOOD! LAWFUL GOOD!!!

DM: I will allow this form of werewolf verification.

Monk: LAWFUL GOOD!!!

This was the first adventure of what would later be named “Team Take & Break”

  1. apracticalguidetofaith reblogged this from yourplayersaidwhat and added:
    I can’t say why this amuses me so much, but it amuses me to no end.
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