Context: I’m dming for the first time for a group of friends who’ve never played before either, and we decided to do a simple, tutorial-like campaign just to test the waters. The game starts in a prison that they were SUPPOSED to escape from within the first half-hour to get on to the fun part, except that two of the five players got critical failures on their stealth rolls and now the guards are coming.
Rogue: I roll to persuade the guard to fight the other guards
DM (me): I- okay, I mean, you can try but-
Rogue: *rolls a fourteen*
DM (me): …what are you saying?
Rogue: I’m convincing him to fight?
DM (me): no like, what words are coming out of your mouth? You can’t just magically persuade by getting good rolls you need to actually say something to get him to do what you want
Rogue: oh… uh…. I tell him that I have a lot of wealth and money and will give him some if he helps get us out of here!
DM (me): … I’m…. I’m giving you disadvantage on this
Rogue: what? why?
DM (me): you, a bloodied and dirt-covered prisoner, convicted of theft on the outside and then murder once you were already in jail, sentenced to death and caught trying to escape, are telling this hired muscle, this working family man, that you are actually rich, and are trying to bribe him to fight his co-workers to the death. I am giving you disadvantage on this roll.
Rogue: … *rolls a three*
DM (me): the guard swings his sword towards you and strikes you for three damage
Rogue: f&*$
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dodinaslesavage said:
I totally agree with @flightyquinn. That’s why you roll up a character with good charisma, because in real life you might not have those types of skills. I remember playing a thief once & I found a trap & the dm said ok how are you gonna remove it. My answer was I’m gonna roll the dice because I’m not a professional thief in real life & you aren’t either-your module says you need this target number to remove it-so I’m gonna roll and see if I hit it. That’s how it works vanwolffen liked this
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