cleo4u2:

shieldposts:

mylordshesacactus:

As a writer, you should try to give your villains plausible motivations, backstories, etc. A villain is much more interesting if they think they’re the hero of their own story.

As a DM, this is still great advice in theory but in practice you should ABSOLUTELY NEVER DO THIS because your players will discover your villains’ tragic backstory, look at their motivation and find it sound, and end up adopting the villains, going rogue from the Celestial Intervention Agency to avenge the wrongs done said villains and ensure their freedom, accidentally kidnapping the President, and plunging Gallifrey into a civil war.

This is… extremely specific

I love this post

  1. jayonette reblogged this from voidix
  2. pattes reblogged this from wingedsuccubuswithapetdragon
  3. asterion-aster reblogged this from the-corner-girl
  4. anakinthetrashking reblogged this from whataliethatwas
  5. whataliethatwas reblogged this from tanoraqui and added:
    Shared this with the in-house DM, and they responded: “three times this campaign”.
  6. wingedsuccubuswithapetdragon reblogged this from creatingpathstowander
  7. dnd-bitsnbobs reblogged this from ms-nothingspecial
  8. myboymerlinus reblogged this from c0ffee-mag3
  9. c0ffee-mag3 reblogged this from aprilslady
  10. ace-trumpet-player reblogged this from bismuth-209
  11. bismuth-209 reblogged this from druidmoonblossom
  12. kaltehertz reblogged this from lightanddarkkh
  13. song-write-world-write reblogged this from writingamongtheroses-archive
  14. mines-of-buymoria reblogged this from salutationtothestars
  15. mylordshesacactus posted this