you have to be fucking kidding me
Just a reminder that Bethesda actually thought this was an acceptable way to end a story.
I’m confused… Can someone explain
Fallout 3 ends with a situation where the player has to make a choice; expose themselves or a friend to lethal radiation to save the day.
Even though the player’s companions also include three characters who are immune to radiation.
This is the mutant companion saying “you have to go in there and die, because the writers wanted it that way.”
TVTropes says that the ghoul (radiation zombie) companion flat-out-refuses, even though he’s supposed to be loyal, and the robot buddy calls the player a coward.
People got so salty Bethesda changed it in the Broken Steel add-on. Now the companions can take care of the problem.
Players would not see such railroading until Fallout 4.
What happened in 4?