tiny-design:

Used as both breaks from normal play, as well as points to emphasize important character moments, the micro-games in Night in the Woods inform upon the larger game by allowing character actions that wouldn’t be possible in the game’s normal platformer-adventure play. These games are rarely complex, and typically don’t have lose state- but they are frequent and varied enough that they never feel like interruptions. They’re integrated fully into the larger story.

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    “Die anywhere else” made me feel such deep feelings just from the beginning of the game.. Night in the Woods is so...
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