Used as both breaks from normal play, as well as points to emphasize important character moments, the micro-games in Night in the Woods inform upon the larger game by allowing character actions that wouldn’t be possible in the game’s normal platformer-adventure play. These games are rarely complex, and typically don’t have lose state- but they are frequent and varied enough that they never feel like interruptions. They’re integrated fully into the larger story.
strawberryoc liked this
damnation liked this wrath4life liked this
wiwiff liked this
fanboyatwork liked this
xsultangalois liked this rnaiz liked this
inkfinale liked this
netflix-binge liked this
trentfredethicc liked this strumpeteye liked this
heartswarrm reblogged this from agriculture-lesbian
heartswarrm liked this
overcaststargazing liked this agriculture-lesbian reblogged this from homoclothes
gummiefrog liked this
redrunningmoogles liked this homoclothes reblogged this from white-chalk-sapphomet
homoclothes liked this
ronaldramreagan reblogged this from white-chalk-sapphomet natashadotcom liked this
smolqueero liked this
muffediller liked this
shrimpblaster liked this
ex-rexsimulator liked this
white-chalk-sapphomet reblogged this from white-chalk-sapphomet
jessechambers-ass reblogged this from tiny-design
theawkwardadult50 liked this
jessechambers-ass liked this
i-have-a-beating-heart liked this
amotleycrew liked this atokenforyourthoughts liked this
sometimes-nobody reblogged this from white-chalk-sapphomet
cheesyalfredopasta liked this anniegamgee liked this
quantecosealmondopuoifare liked this
white-chalk-sapphomet liked this
scentedpillows liked this mogesque liked this
freemorphmemes reblogged this from tiny-design and added: “Die anywhere else” made me feel such deep feelings just from the beginning of the game.. Night in the Woods is so...
justkindaofbored liked this sooptea liked this
yeetingmyselftothemoon liked this
lordsnarblefud-blog liked this
fly-rye liked this fairvalentine7 liked this
tiny-design posted this - Show more notes