ike-james:

okami888:

mageknight14:

chunkycrow:

trilllizard666:

cookingwithroxy:

trilllizard420:

game devs could literally not use any famous actors in they shit and just go for talented veteran voice actors that can usually turn in a better vocal performance anyway and shave off millions from their budget they could use to improve the game and just

cut down the marketing a tiny little bit on the publisher’s part to save some money

so many huge devs and publishers have gone arrogant and are spending money all willy nilly on stupid crap rather than improving their games

As so many people have pointed out, ‘They could always just stop trying for the highest end of graphics and instead go for a set character style, which would save them a shitton of money on development and make for an iconic style to the game. Instead they spend money they don’t need to and then complain about the costs.’

golly gee you know what’s also crazy about that?

stylized games generally hold up far better than “attempted photorealism” games.

One of the best examples regarding the discussion of Art style > Technically better graphics is Wind Waker. 

I mean, fuck. Look at this. This game is 15 years old already and looks so much better than a lot of modern stuff.

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To further add to this:

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Jet Set Radio


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And Madworld.

Let me add this:

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The original ps2 version of Okami

I feel like the projected need for hyper expensive photorealistic graphics is one of the biggest detriments of the modern gaming industry. A lot of publishers seem to have become absolutely terrified of anything experimenting with style and art design.

adding to the whole “stylize is better to the graphics” thing

one of my fav games is kirby crystal shards and it still holds up

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    as much as I agree with ALL OF THIS so much, I HAVE to point out a piece of the puzzle that is being left out here- when...
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