adobsonartworks:
“ Then you have two choices.
1. Delay your game until you can mitigate the ‘spectacular’ bugs and issues.
2. Don’t force employees to engage in crunch which ruin’s their health and results in ‘spectacular’ bugs and issues.
To release...

adobsonartworks:

Then you have two choices.

1. Delay your game until you can mitigate the ‘spectacular’ bugs and issues.

2. Don’t force employees to engage in crunch which ruin’s their health and results in ‘spectacular’ bugs and issues.

To release a game AT FULL PRICE while warning your customers that it’s going to be a shitty experience because of all that ‘spectacular’ bugs and issues is bad business practices and consumer unfriendly.

Patch updates should fix small problems. If you know in advance that the bugs in your game are (in your own words) ‘spectacular,’ but choose not to fix them before release, you are operating in bad faith.

And if you can’t delay your game because you’ve “got to meet the deadline” then the people in charge are bad at time management and you should instead create realistic goals that your teams can reasonably meet.

You wouldn’t buy a book that hadn’t been proofread, or a movie that hadn’t been edited or had special effects finished… why is the video games industry any different? Don’t spend your money on inferior products, and don’t let the industry trick you into believing you HAVE to get inferior products because “that’s the way the industry works.”

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