Welp might as well still have fun on this site and try to tap into the hivemind before too many of you scramble off to another platform…
…Does anyone have any favorite D&D puzzles / traps / encounters?
Nothing too difficult or complex- -this is a one-shot I want to get done in a single 4-5 hour session so I’m not about to spend 30 minutes on a single puzzle or riddle.
Don’t send me a site or list of riddles / puzzles. I can find those on my own- I’m coming to you guys because I want SPECIFIC ones that you’ve personally enjoyed or gone ‘man I wanna put that in a campaign someday’!
It can be really any sort, since I’m building the game myself. Could be a puzzle blocking the entrance to a dungeon, or the way to reveal a hidden entrance… or even just some fun bandit / monsters that had a unique way to ‘get around’ them that isn’t just hacking them all to bits. THROW ‘EM AT ME
stay tuned for my next post: FUN LOOT IDEAS???
suspiciously empty rooms and doors that arent locked but need to be pulled instead of pushed
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cooldude9999999 said: Mine is inspired by Wil. E. Coyote. A wall painted through clever optical illusions to look like the rest of the hallway. A monster is also in this hallway or a boulder, something to chase the adventurers down so that when they see the wall, they won’t have time to examine it properly and will headbutt straight into it.
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I’m a fan of this one. It’s an enchanted door with a large knocker on it, under an engraving of the eye. The correct way...
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talltaletyrant said: For animal encounters, rust monsters are fun if you want a very excitable bug puppy that ONLY wants to love you… and ruin all of your gear. Giant Badgers could be good if you want wisdom too. As for a secret entrance, a field of statues that, on investigation, are all either looking or pointing to one spot is a fun puzzle that makes the players feel smart.
talltaletyrant said: Another good one is the classic “Dont Overthink It” written on a dead end. Players will overthink it.
talltaletyrant said: My favorite one is simple and fun if done right. Its a room that pretty much is empty, but is flavored to be some sort of panic room. Once inside, the door cannot be opened without the password, which is written above it (e.g. THE PASSWORD IS SNOWFLAKE). The door is magical and talks to the players, and that’s the catch - THE DOOR MUST SAY THE PASSWORD. Fun RP shennanagins can ensue depending on the door’s personality.
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doctorcrystalbrookes reblogged this from askscarletrose and added: Here’s one I stole from Dr. McNinja but it worked really nicely. There is a temple the party is trying to gain access...
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minormatoran said: Just write OVERTHINKING on the wall and see what happens.
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theamishpirate reblogged this from ask-wiggles and added:
A friend gave me a solid bit of puzzle design advice the other day.If your puzzle is designed such that only one...
poncho-via reblogged this from askscarletrose and added: That is very clever and well thought out, last game I played the DM placed my whole team in an arena. Each of us was...
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poncho-via liked this jittermane said: trap them in a room with a hole in the middle that fits at least one person, have the room slowly come down, the roof will not crush them because it is a test of trust to see who thinks for themselves and who thinks of others
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soul-dew-latios said:
Oh no not a one-shot artics-art-center liked this
ask-katotter said: derail the entire campaign as they argue
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