kavatprime

Two universal constants of high fantasy living:

  • If something falls into ruin a necromancer will move in 100% of the time
  • There is a critical mass of gold that will summon a dragon. If you keep accurate records and stay below it you’ll be fine
probablyfunrpgideas

I’m sorry, sir, if you don’t renovate your summer keep and live in it at least one month out of the year, we’ll have to charge you with Negligent Dungeonization of Property. The old cellar laboratory might have belonged to your uncle, but if you aren’t going to use it, something will.

The players are a squad of government investigators, trying to prevent monsters from claiming new habitat. It’s mainly negotiation but sometimes people have an interest in attracting dangerous entities for their own purposes.

battlecrazed-axe-mage

I love this so much!! GIVE 👏 ME 👏 DUNGEONS 👏 WITH 👏 BACKSTORIES

vosh-daemon

Story’s first villain: Honestly heroes, I’d like to help you out, I would. But if I leave for even a moment, another necromancer will move right on in. We’re like hermit crabs–there’s one right now- I SEE YOU!
Villain: -casts fireball-
Necromancers, fleeing: You told me he was out of spell slots!