aminil

A new player joined the party a few sessions ago, and she plays a pretty naive druid. The party was a quite hostile towards her at the start, and wouldn’t share party rewards with her because she ‘hadn’t earned their trust yet’. (Note: this was an in character thing, not out of character hostility. The new player was welcomed warmly!)

Now this player is also new to D&D, but they unfortunately rolled super low on their HP rolls, and also their character had a really low AC. So… she’s literally been KO-ed multiple times in each subsequent session (I honestly wasn’t trying to be mean, it just happened I swear!).

Anyway, last session the players finally reached the capital city of the country they’re in, and it’s a place they could complete many important quests… but the very first thing they did when they stepped inside the city walls is dragging this happy-go-lucky, confused druid to the nearest armourer and immediately buying her upgraded armour, a shield and better weapons. 

Apparently the quickest way to earn a bunch a paranoid adventurer’s trust is by nearly dying every single day you’re with them. 

It was this whole party effort too, and they were very serious about it, like they had talked about it beforehand. All these player’s handbooks open, counting money, having discussions about the best options. It was all paid for by their own money, because the druid didn’t have a penny to her name. And this new player was just sitting there like; ‘I don’t know what’s happening but this sounds like fun :D’. 

It reminded me very much of bunch of concerned adults trying to bubblewrap a toddler, and the whole thing was very precious.