silverybeing:

animeengineer:

satanicairpirate:

prokopetz:

bog-dweller-official:

prokopetz:

bog-dweller-official:

prokopetz:

The thing that gets me about most arguments against accessibility features in video games is that they’re not just grossly ableist, they’re also hypocritical as hell. Video games have always had accessibility features: we just documented them poorly and called them “cheat codes”. Indeed, having a robust library of difficulty-modifying cheats was considered a mark in a game’s favour! The only difference is that a cheat code is theoretically a secret, which allows it to be framed as elite knowledge, even though it’s functionally identical to having an “infinite lives” switch on the options screen.

Here’s a thesis for you: the Konami Code was the first well-publicised accessibility feature.

being bad at video games is a disability now?

I’m going to assume you’re not being disingenuous here and take this as a serious question. In brief, very few people are generically “bad at video games”; in most cases, difficulty engaging with interactive media stems from one or more of a wide range of physiological conditions, including:

  • visual deficit (including colourbindness; colourblind individuals often have difficulty identifying threats in action games because they don’t stand out from the background for them)
  • repetitive strain injury in the hands, wrists or forearms (common for anyone who performs manual labour for a living)
  • arthritis and other degenerative joint conditions (both those due to age and those comorbid with many autoimmune disorders)
  • dyslexia (a common symptom of even mild dyslexia is the inadvertent mirroring of sensory-motor responses under pressure, e.g., moving your hand left when you meant to move it right - which is a big problem for action games!)
  • sensory processing disorders (delayed reaction to visual stimulus is a common symptom)
  • spatial processing disorders (see above)
  • chronic pain
  • propensity for motion sickness

This is, of course, only a partial list. Many of these issues are individually rare, but taken together, we’re looking a huge chunk of the population - up to 40%, by some estimates - who have at least one condition that would impact their ability to play the shooters and action-platformers that are held up as the gold standard for hardcore gaming.

hot tip: if your disability makes you bad at a thing, maybe either put in the extra effort to get good at it or just don’t do it instead of demanding people make the thing easier?????

Here’s the a better question: why is it an issue for you? Accessibility features in video games are entirely transparent to those who choose not to use them. Your experience of play isn’t affected by their existence in any way whatsoever unless you deliberately turn them on. Complaining about the mere existence of such features is like claiming that your viewing experience of a movie is being ruined by the fact that the disc has a subtitle feature on it, even though you haven’t actually turned subtitles on.

(And no, don’t try to frame this as video game developers somehow being victimised by unreasonable demands. The vast majority of developers are more than happy to include accessibility features in their games - and quite sensibly, because, you know, they’re businesspeople, and they want to sell things to as wide an audience as possible. The popular backlash against accessibility features is entirely on the player side.)

i just want to appreciate the genius in this thread who unironically typed what amounts to “if your disability makes you bad at a thing, try being good at the thing instead”

That’s pretty much the common American attitude toward disability. Or poverty. Or most social ills.

Here is a pretty nice playlist about how to design video games for different disabilities! Many of them are pretty easy common sense things, a shame they aren’t seen as often as they should be.

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