Silver Tongue

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A thought that arises from the idea of tiefling babies often ending up being abandoned: A rich tiefling adventurer retiring and starting up a tiefling orphanage that takes care of rejected tiefling babies and children.

A thought that arises from the idea of a tiefling orphanage: the rich tiefling adventurer regretting his initiative of filling a mansion with dozens of little devils that all can cast Thaumaturgy. At will.

Oh Boy. :’D

Personally I headcanon that tiefling magic starts to manifest around puberty, but if that wasn’t the case, they’d just have to suck it up and tiefling baby-proof the hell out of the place. B) Have no vases and stuff that might fall over and break during tremors. Have sturdy furniture. Lock doors and windows. Avoid having open flames around. Shove cotton or something into your ears.

Oh yeah, and some of the babies might in that case be able to cast friends, minor illusion, ray of frost, or mage hand. Could result in chaos…

My next one shot is definitely going to be “A party of tiefling babies escape from the orphanage (to go to the candy shop)”

image

sorry to hijack this post but i’ve been drinking coffee and had ideas for how to actually bring this to life so:

BABY TIEF HEIST ONESHOT

PLAYER RULES

  1. You are all tiefling toddlers, each pick a different subrace
  2. All your stats are 10, then apply your racial boosts.
  3. you have 4 hp (5 if you have the con boost) if you reach zero, you are unconscious. 
  4. Your only abilities are your racial traits.
  5. You have broken out of the orphanage with no money, and seek a treasure trove of candy from the store. 
  6. How you retrieve this candy, without being apprehended, is up to you.

DM RULES

  1. Any environmental or effect that could potentially hurt a toddler will only deal 1 hp of damage.
  2. The candy store functions as a dungeon:
    1. the shopkeep is a final boss (objectively has 5 hp if they go the combat route, however, this would only cause him to fall unconcious— there will be no toddler murder.)
    2. other patrons are to be befriended or avoided. 
      1. Any creature that is not considered Charmed by the toddlers, whether by magic or exceptional persuasion checks and baby tief cuteness, will report any thievery they see.
    3. Environmental hazards can include
      1. gumballs on the floor
      2. getting distracted by a cute kitty or dog
      3. the candy is on the top shelf!!! just out of reach!
  3. To reach your goal:
    1. you must steal a pound of candy for each player character. you may also steal excess to aid you in your heist just be careful how much you use.
  4. Candy
    1. Lollipops: if you consume a lollipop you can regain 2 hp. (5 lollipops = pound, you may grab 3 at once)
    2. Gumballs: gumballs can be spilled on the floor, functioning like a bag of ball bearings. (20 gumballs = a pound, using gumballs wastes half a pound, you may grab 5 gumballs at once) 
    3. Chocolate: Invokes Sugar Rush. (2 chocolate = a pound, you may grab 1 at once, 1 chocolate = one sugar rush)
      1. Sugar Rush gives you advantage on all strength and dexterity checks for five minutes (since initiative hopefully will not be a factor, if it is invoked in a combat situation, the duration is 1 minute), however after, you must make a DC: 15 con save to avoid falling asleep for a post-sugar nap. 
  5. You may design your candy store as you will for maximum chaos
  6. roll a d10 + 1 for the number of potential patrons within.

those are just a few small things i thought of for how to run this oneshot for maximum cuteness, creativity and chaos!

#it’s a beautiful morning and you are a horridorable devil baby

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