Silver Tongue

rosexknight:

So in my DnD campaign I have had Chip’s tavern door be enchanted by some inter-dimensional magic. Anyone who walks into a tavern has a 10% chance of ending up in Chip’s, and a 50% chance if they have been there more than once. When they leave, they are put back out at the tavern they walked into.

Needless to say, the party is basically always at Chip’s when they end an adventure now. And the amount of shenanigans that have gone on in her Tavern is ridiculous.

Latest shenanigans: The Cleric’s deity, a chaos goddess that embodies Change has replaced Chip’s door with a sentient door named Bob. Bob talks. This is the third sentient door that the party has come across.

could they ask bob to go to the destined tavern as opposed to chips?