Thinks about how Fallout 1 introduced bottlecaps as currency but Fallout 2 moved on from this because a new society was in place that had developed paper money again but then Bethesda took the franchise and went back to bottlecaps in Fallout 3 because it was more iconic so then Obsidian set New Vegas in a region where both forms of currency are present with the reason that people don't fully trust the stability of the paper money in that region and meanwhile Bethesda just kept it bottlecaps-only for 4 and 76
I guess I'm making some kinda point about how the original Fallouts and New Vegas are interested in telling a story in a cohesive world while Bethesda Fallout feels more like they're selling you "Fallout" as an aesthetic
Yeah exactly that, something about Bethesda Fallout feels like it's just going down a checklist of Iconic Fallout Things without really building on it in a way that makes sense