It's utterly hilarious that Bethesda's official release of classic Doom for the switch isnt actually the original game, it's a 1:1 remake in the unity engine. They did this for, supposedly, compatibility and portability reasons. Because getting Doom to run on newer hardware was just outside of Bethesda's abilities. Doom, of all things, definitely needed to be updated and made more modern so they could port it to various things. Doom, which can be played on a fucking printer, wasn't portable enough for Bethesda.
Just pointing out it wasn't really "remade" in unity, it's just used as a shell to run the original game in. It's no different than a source port, and just like those it adds functionality that wasn't there in the original game like modern resolutions and a built in addon system.
That And, to my knowledge, all of the things doom is running on are run on them in the exact same way, custom shells that allow them to be ran on them since you ant just chuck the dosbox executable into a printer and have it work. Don't see why this is so strange.
so doom cant run on switch but it can run on unity?