This Discord Has Ghosts In It
It doesn’t get talked about enough, but This Discord Has Ghosts In It is a rad example of how you can adapt game design to your surroundings.
Basically, This Discord Has Ghosts In It is a digital larp. It’s Phasmophobia played by chat. Your group creates a discord server to function as a haunted house, then you all explore it, building new ‘rooms’ out of channels as you go.
Some players take the roles of ghosts, and are muted but can affect the environment in the haunted house.
Other players take the roles of explorers, and can talk, but the ghosts are all listening.
Discord wasn’t built to be gamified this way, but that doesn’t matter.
As long as you can guarantee consistent behavior from a thing, you can build mechanics off of it.
Anything in your environment can be turned into a game.
And in this particular case, it’s a really good one!
The mechanics lend themselves well to the kinds of pacing, limited communication, and untrustworthy setting that any good ghost story needs.
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sprintingowl posted this It doesn't get talked about enough, but This Discord Has Ghosts In It is a rad example of how you can adapt game design...
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