Today on unpopular opinions and because i got like million ask about 5nights at freedy:
Jump scares are boring and overdone, the ambient of the game is creepy but not scary, and being aware of everything just make the game a resource management thing. 1/10.
Sorry to disappoint you all, but the game is seriously boring for me. The idea was super good but the game play isn’t, if they have done it like amnesia or even slender it could had been way more fun.
Its basically green light red light game with n64 models.
true fear comes from the sense that you are in danger and it is out of your control. Those are teh kind of scares that will last with you. Jump scares fade after a few seconds, but a hopeless feeling or knowing you could have prevented your fate? That is the fear that can make a good horror game. That is why resource management/ horror games are better than generic, just walk around and be chased horror games.
because then it’s in your control and the feeling of losing your control is what causes the fear.
TL:DR
A horror game where you are in control is better than one where you aren’t because you are given a lasting scare when that control is taken away.
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true fear comes from the sense that you are in danger and it is out of your control. Those are teh kind of scares that...
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kawmapkarma said: Like Night Trap but with even less gameplay!
crytictroll said: I agree! You build up the suspense, its way scarier. Jump scares just startle you until you get used to it.
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